
VALHALLAĪn adventure game that time is threatening to forget, what made Valhalla so interesting was the visual element to it. Trantor turned out to be a hollow shell of a game really, but as a showcase for what the Spectrum could do? It was a big step forward… 47. Said argument lasted up until the release date of the game which was where the happiness ended. Trantor boasted visuals that the Spectrum wasn’t supposed to be capable of, and for a while, there was a riposte to the graphics argument whenever the playground battle of the 8-bit computers took hold. It rose to prominence after being included on a demo tape stuck to the front of Crash magazine, back when such demo tapes were a real novelty. Not a great game this, in truth, but it makes it here for a slightly different reason. But still, it was a lot more fun than it’s generally been given credit for. It certainly wasn’t easy (that’s an understatement), and it never captured any sense of pace. Grand National, though, showed that there was something in the idea of letting you ride a horse in the infamous race of the game’s name.

Horse racing has never been served particularly well by computer games (D&H’s strategy title The National was worth a try, even if you missed three birthdays by the time it had done all its calculations). The low development cost of Spectrum games meant niches could be easily explored. And yet, there was something really quite compelling about it all… 49. Sadly, your rock band would always prove to be a cursed venture, given the number of times members of your group would do.
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Rock Star Ate My Hamster was only the second full price release for Codemasters, and the idea was to put together a successful rock band, and take them to the top of the charts. Let’s start with a game that, in truth, I knew wasn’t much cop at the time I forked out nine quid for it. These, then, are the games I rarely hear about, but that robbed me of too much of my youth than I’d ever care to admit… 50.
